Sins & Sorcery - v1.2 Released!
Sins & Sorcery » Devlog
Hello everybody. Version 1.2 is finally here!
New Features & Improvements:
- Mana Search in Deckbuilder: A new search option allows you to filter cards by mana cost for easier deckbuilding.
- Token Updates: Tokens are now unlocked by default. They can no longer be acquired from packs or added during deckbuilding. A new toggle option has been added to show/hide Tokens in your collection.
- Game Options in Brawl and Random Modes: Players can now customize game settings, including:
- AI Difficulty
- Maximum Turn Timer
- Starting Mana
- Starting Cards
- Cards Per Turn
Gameplay Updates:
- Saboteur Mechanic Overhaul: Saboteurs now switch teams every turn instead of just once, creating dynamic interactions.
- Card Balancing:
- Reduced the mana cost of Rage Spirit - Genie from 2 to 1.
- Reworked the ability of the card Clandestine Orgy to improve balance and usability.
- Card Capacity Adjustments:
- Maximum Common rarity cards in a deck increaed (4 -> 10), and Rare rarity (2->5)
- Minimum deck size has been reduced from 20 to 15 cards.
Fixes & Visual Enhancements:
- Card Adjustments:
- Corrected card types for several cards.
- Added the "Artifact" trait to all Artifact cards.
- Updated artwork for multiple cards.
- Battlefield Improvements: Enhanced character and artifact placement for better clarity during gameplay.
- Bug Fixes:
- Fixed various ability-related bugs.
- Resolved an issue where players couldn’t purchase more than 4 cards.
- Lycantropy effects now trigger correctly, with adjustments to Werewolf Master and Were-beast.
- User Interface Updates:
- Added a subtle message when a card cannot be sold.
- Reduced visual effects for spell casts and Secret triggers to improve visibility.
- Updated all incorrect card type visuals for consistency.
Enjoy the smoother gameplay, enhanced features, and refined balance changes in S&S v1.2!
Files
Sins & Sorcery v1.2 - Portable.zip 400 MB
4 days ago
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- Sins & Sorcery - Released!8 days ago
Comments
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gonna check the newest version and post things I find, updated as I play
- Sudden Rain deals only 1 damage
- finished all other campaigns, but when I try to do 10/10 on forest campaign, the game can't be won and gets stuck
- Raccoon Thief and Unholy Lust is probably wrongly marked as a token
- Playful Nibble got it's Active skill greyed out after playing Artifact Corset
- Elven Vampire and other give Vampire status to card in your hand doesn't work
- Sophisticated Corset heals units only on the turn it's played and not on other turns
- Despite not having all cards unlocked in the top right corner I see Forest cards unlocked as 53/48; Seakha as 40/37, the math might be off now due to tokens
- Frenzy cancelled shield on a unit despite the unit not bleeding
- When returning to Main Menu after playing a game, the music is much quieter and if I move volume slider back and forth to same place it's back to normal volume
Master 75; Music 35; SFX 100
- Passive is misspelled as Pasive throughout the game
- Rising from Ashes has Passive ability Enraged which is used as Active and costs whole action making the ability pretty weak
- Fox token has empty Attack stat
- Legendary Pack costs 310 in the shop; I've got Venom Kiss + Aid of the Jungle + Queen Zara of the Desert; they have 216 sell price each and that means infinite money
- Laboratory Intern; Black Dragon Kaelith and more cards have last line of text written over the card's price and buy button
- Curious Fox Mina doesn't trigger her ability every time, possible due to a token creature
- 2 stacks of poison doesn't always kill a unit
- unable to move with Neko ability to the leftmost slot in some conditions, works usually
- A marker for cards not owned by the specific player could be useful to show changed ownership
- AI when not in control of all their creatures seems to be unable to finish the turn
- Were-beasts get created even when the attacked card dies