Sins & Sorcery
A downloadable game for Windows
Unleash your desires and strategic power in Sins & Sorcery, the ultimate adult trading card game!
Explore different Gameplay Styles
Collect Over 300+ Unique Cards
Six Kingdoms, Endless Playstyles
From Vaara’s enchanting foxgirls and nymphs to Valetia’s sly neko spies and chaotic mages and alchemists, or the dark allure of Vilethorn’s succubi, Vampires or werewolves, each kingdom offers up unique playstyles to master.
Build Your Custom Deck!
Are there any kind of Microtransactions?
None! Once you buy the game, you'll have access to everything it offers, including future updates. All cards, modes, and rewards are unlocked through gameplay!
Can I play against friends?
Yes, you can! Sins & Sorcery features a 1v1 multiplayer mode.You can play on different devices connected for local multiplayer, or port forward to connect across networks! (Both players need to have an official copy of the game)
Does the game include [specific genre/fetish/cards]...?
While I try to include a broad range of fantasy themes and characters, not every specific request or theme may be represented. If you have ideas or suggestions, feel free to share them!
All characters in this game are adults. By playing, you confirm that you are 18 years of age or older.
Updated | 11 hours ago |
Status | Released |
Platforms | Windows |
Author | SatyrKing |
Genre | Card Game, Strategy |
Made with | Clip Studio Paint, Adobe Photoshop, Unity, Audacity |
Tags | Adult, Anime, artificial-intelligence, Erotic, Fantasy, Furry, Multiplayer, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Multiplayer | Local multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 2 |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
Development log
- Sins & Sorcery - v1.2 Released!27 days ago
- Sins & Sorcery - Released!31 days ago
Comments
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Noticed right away that that there was a timer from the get go, which didn't feel great and felt pretty rushed and that made me not able to read and play my cards in time, so would be great with a delay for the timer or a way to adjust the timer ourselves in the setting for singlplayer mode :)
There’s a Max Turn Timer option available when playing Brawl and Random mode. I designed it that way to make the campaign feel a bit more challenging, but I might tweak it a little in the future 🙂
That's amazing to hear thank you so much
Once a profile is created, it can't be modified directly :( You can locate the save file in the appdata/SatyrKingStudio folder,though it is encrypted for multiplayer connection purposes.
Let us mix the decks. The whole kingdoms thing should be for character lore, not to skew our available options into something so linear. Also touch up the ai generated art. tired of seeing blotchy art; not that I mind the art being used as place holders, but you should never generate something and think that its an end product.
I get what you mean about keeping things flexible, but each Kingdom has unique synergies, complemented by neutral cards. Otherwise, there were some pretty broken combos. I will try to add mixed decks for optional game modes :)
can we maybe get some form of tutorial, cause i rlly dont get how quite a few things work
Working on it!
Is there a section to view what all the keywords mean? And I believe bleed doesn't seem to be working unless I misunderstand it.
I didn’t realize how much I needed this in my life ahahah
I'm really enjoying the the game so far. The looks and interface is really nice and I'm enjoying the experience.
I'd like to know whether there is a place to post some feedback.
Most important things of note:
- time limit setting in AI games, being rushed before knowing the game makes it difficult to look around
- sorting cards when building decks by their Mana costs or other criteria, a mana curve graph would help also
- some cards like Vaara - Paradise and Vaara - Coast can't be slotted anywhere because they don't belong to any faction, not even neutral
- putting cards on the field sometimes seem to require precision placement
Some other bugs I found in 1.0.1
- Wings of Flame can sacrifice empty artifact slot
- Highlighted active spell visually block part of the board which is worsened by the time limit
- Phoenix Renewal even at full HP gets +2 attack despite the card reading as +3 at 50% HP; when damaged it loses the buff
- Some token cards like Sandstorm; Lower Phoenix; Windborn Galeia are in the packs and can be then added to the deck despite no being available for purchase
- Saboteur cards don't return to player's ownership and overall the gain control mechanic doesn't seem to work much
- some cards can't be sold like Sands of Valor; Moonlight Hunt; Playful Nibble; Ava of the Shadows
- Fish card is named as c_Kelpies_05
- More than 2 poison counters didn't remove creature
Thanks for the feedback! I’m already working on a new version to address these issues and improve the game overall.
Thanks again, updates are on the way! :)